![]() ![]() This history of not-unfair assumptions about mobile games resulted in a vitriolic response at BlizzCon 2018 - enough so that Blizzard issued a public defense of the game’s existence. Mobile games also have a reputation for embracing the worst kinds of money-grubbing and addictive design, using microtransactions and mechanics that border on gambling ( in some countries, they’re legislated as such). Even the best mobile games are often shallow experiences, designed to be played in brief bursts while waiting at a bus stop or dentist’s office. The mobile game market does not have a great reputation among people who willingly use the word “gamer” to refer to themselves. Diablo was made to be a mobile game all along, and Diablo Immortal proves it. I’ve finally played Diablo Immortal, and it’s completely changed my mind. How dare Blizzard do this to a game series I remembered so fondly? That was how I felt when I heard the announcement. The screaming, the crying, the foaming at the mouth at the very idea that the next installment of the hardcore RPG series would be a mobile game. We all remember the announcement of Diablo Immortal at BlizzCon in 2018. ![]()
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